50 Math and Science Games for Leadership by Wee Khee Seah, Sukandar Hadinoto, Charles Soon Hock Png,

By Wee Khee Seah, Sukandar Hadinoto, Charles Soon Hock Png, Ying Zhen Ang, The 2Nd Student Council Of Nus High School

Did you're keen on Math or technology at school? have you ever performed video games that encouraged your suggestion tactics for Math and technology? attempting to be artistic on your Math, technological know-how or management category? Can management learn? Is management an artwork or a technology or Math? trying to influence your education application with inventive video games? A primer for management improvement, this ebook introduces Math and technology video games with a evaluation strategy part that may be used for management guideline. The publication highlights key management rules which exhibit that leaders needs to: Ask questions; Be disciplined; Create and notice issues in a different way; increase assets; have interaction in lively listening; Make priorities; Multiply leaders; challenge clear up; Set an instance; Sacrifice; seek and discover; Strategize; aid range; paintings in groups and collaborate

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Leaders direct the team’s strategy. ” Group Size Four to five Procedure There are four Beengo cards for the four players in a team. On each Beengo card, there are numbers ranging from 1 to 75. The numbers on each card for each of the four players are different. indd 11 11 3/9/2007 3:52:41 PM The facilitator gives a multiplication and division equation. All the four players will try to solve the equation. The player with the answer circles the number on the Beengo card. ” Process (Questions for group leader) • What did you have to do to ensure that everyone in your group completes the Beengo card as fast as possible?

They look for trends and are open to new approaches. Math/Science Concepts Applicable Distance Equipment/Logistics Newspapers (preferably with pictures) Time Required 10 minutes Game Objective Be the first group to cross the finishing line Group Size Six to eight Procedure The goal of this game is to get from point A to point B, stepping on newspaper. Divide the group into two teams. Each player is given two pieces of newspaper to move from a starting point A to the finishing line B. To move from A to B, the player has to use the two pieces of newspaper.

Leaders’ behaviour reflects the type of leader they are. As seen in symmetrical objects—there is similarity and perfection in the reflection. Math/Science Concepts Applicable Symmetry Equipment/Logistics Any location Time Required 20 minutes Game Objective Be the first group to find (and take pictures of) a fixed number of symmetrical objects within a time limit Group Size Three to four Procedure Divide participants into groups of three. Give each group a digital camera, or ensure that each group has a camera phone.

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50 Math and Science Games for Leadership by Wee Khee Seah, Sukandar Hadinoto, Charles Soon Hock Png,
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